![]() ![]() You should always build at least 1-2 more freezers than needed to handle heatwaves anyway.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. The resource cost difference is mostly a wash because you are spending resources on the extra layer of wall, compared to the resources of the cooler, 90 steel and 3 components, vs say 220 of whatever resource you are using on just a 9x9 interior freezer. So the power difference is generally rather small. As the temperature and freezer size increases there will be break points where an extra cooler is required for the single wall and not the double wall, but that extra cooler will be mostly idle. It's not a big difference and in this case the double walls do nothing. On a 20C map a single cooler can bring a 9x9 interior single-wall freezer down to -4C, a single cooler on a 9x9 interior double-wall freezer brings it down to -8C. A double wall improves cooling by 10-15C, which is an equivalent of 1-2 extra coolers, depending on your setup. Originally posted by Astasia:On maps where it might hit 40-50c tops, double walls only save a very small amount of power, you don't have to spend that much time or thought into insulating them. So in my above screen I had 4 coolers in my inner freezer, only 2 of them were needed and running at high power, the other two were usually idle. The good thing about coolers is you don't have to worry much about making too many of them because they do coordinate to some extent and excess ones will stay at low power when not needed and kick on during temp spikes to more quickly chill the room again. On maps where it might hit 40-50c tops, double walls only save a very small amount of power, you don't have to spend that much time or thought into insulating them. Like here was a fairly early base I made a while ago on a 100c map: The temperature physics in the game are a bit wonky, normally that would be less efficient, but in RimWorld it's more efficient, allowing you to reach much cooler and more stable temps in the "inner fridge." On such maps you can also tap it into your normal base cooling keeping your colonists alive. What you do in those cases is make a double wall freezer, then create an air gap, then create another double wall with more coolers. Then in wintertime, I put the roof on the chimney and open one wall of it into the living room, so the cooling system for the fridge helps keep the base warm at the same time.ĭoublewalls are only important on superhot maps, like 70-100C temps. The air conditioners exhaust their heat into that, so the heat goes straight to the infinite heat-sink that is the outdoors, but there's minimal contact between that chimney and the wall of the fridge. ![]() One wall of the fridge is adjacent to a small (six squares total) unroofed section that acts kind of like a chimney. The fridge in my base is towards the middle of it, with rooms on all sides. If the freezer was an interior room, it would be surrounded by rooms at 21 degrees. I noticed from the screenshot that the outside temp is 28 degrees. The best insulation for that freezer would be to build your colony around it, on all sides except for the heat exhaust. So they might slow down the cooling system as it tries to transfer heat out of the freezer. ![]() ![]() On the other hand, vents transfer heat fairly slowly. On the one hand, the vents will act like an air space, and air is a great insulator. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |